Posts in FOOD
96 Bangalow

It's the mission of 96 Bangalow to create a diverse facility that will set a precedent for regenerative design, ecological values and sustainable economies while supplying the community with high quality products, services, employment and education.

What we did (and continue to do)

Vision workshops, masterplan workshop, experience design and masterplan design.

This work is in collaboration with Jon Henzell of People People Architecture. Photography by Jon.

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The Farm

The Farm is a startup lab and workspace that leads creativity and thinking to solve big problems in Food. Bringing together the best equipment with the best brains to create a better future.

What we did

Two vision workshops developing the ideas and vision for The Farm Concept.

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Falls Farm

Falls Farm is a family-run organic retreat in Mapleton, Queensland, Australia. The Falls Farm produces organic herbs, vegies and herbs in the loving hands of a green-thumbed family. We were hired by Falls Farm family to work with to develop their masterplan and vision for Falls Farm. Find out more about Falls farm by reading an article from Q-Weekend here

What we did

Workshop design and facilitation. Architecture and photography by People People Architecture (Jon Henzell)



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Food Pro Tradeshow Experience

“What food industry challenge are you facing?" We designed an exhibit and interaction experience for Wiley. A company that design and build food processing facilities and the process machinery within. This exhibit was to be human, interactive and provoke conversations with their key market at the 3 yearly Food Processing Tradeshow. Their long-term goal? To build a better food future for Australia.

WHAT HUMANS VALUE IN A FOOD PROCESSING FACILITY

Wiley asked us to design a human interaction and experience for their participation in Foodpro. We designed a design-thinking exercise developed to gather insights into what humans value in the working environment of a food processing facility, and a live building digital infographic to display the results over the 6-month campaign. The findings were to inform the design and delivery of integrated human-centred food facilities.

What we did

We designed an interactive game experience and infographic based on a card sort to explore the conditions for people working within a food facility. The game was both analogue (a physical card set), digital and the live results were updated in real time to large touch screens.

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